Post by Çæryϊ Belazͼe on Jun 9, 2012 21:52:08 GMT -6
-Out of Character:
First Name: Lexi, you can also call me Sarcastic.
Country: Canada
Age: 17
Role-Playing Experience: Hmm, 1-2 years of beginner(150-300 words), 1 year of intermediate (300-600 words), 3 years of advanced (600- 1000+). Once I get into a plotline and my character is developed, most of my posts are about 800+ words long, as long as I get an adequate response to go off of.
-Character Profile
Name: Çæryϊ Belazͼe
Race: Nayeli x Lenneck
Age: 35 years
Gender: Female
Background:
To humes, 35 seems like a halfway point in their lives, however, to the species she is a cross of, the Nayeli and the Lenneck, her age is nothing. Most who meet her believe that with her actions, and chilling depth, it seems that she has lived for centuries, yet only three and a half decades have passed since her birth. Her youth shows in her strong displays of emotion, and potency of belief, unwearied of age.
Eryϊ was born to a Lenneck father and an elven mother. Her father met her mother at the City of Commerce, while she was working as a vendor at the bow and arrow shop, and he went to do some light-hearted browsing. Her mother was more of a fighter by nature, and her father, a more relaxed sort. He believed in dancing and singing, and jokes. They were such a contrasting pair, but people do say that opposites attract.
It wasn’t... correct for them to be together, or at least, not politically so. Eryϊ’s mother took this as a challenge, something she could- and would, beat into submission. She was not one to hold back just because someone told her it shouldn’t be so, if anything, like her daughter, it only strengthened her resolve. Her father, the Lenneck, believed that everyone should follow what they thought was right, and as a product of his unwholesome addiction to the Nayeli beauty who had bewitched him with her spirit, he thought he was in the right.
The traditional love struck story follows, they ran away, made a stupid decision, and thus, Eryϊ was created. Born ostracized from society, she never really gained the true patience needed for dealing well with others. She grew up on the out-skits of a large city; they chose to keep themselves secluded. Eryϊ had no other children, and it tended to force her to be independent and self reliant.
She noticed as she grew that her parents love – hate relationship, based on infatuation on his part, and a viewing him as a challenge on hers, was falling apart rapidly. It hurt her, but didn’t surprise her, when after her tenth birthday her mother pressed the handle of a dagger into her palm, kissed her forehead, and left. Her mother had always been the instigator of her lessons, constantly teaching Eryϊ, even at such a young age, what her magic meant and what her magic would be to her (a companion and guardian), she had also imparted the basic knowledge of the blade.
Her father remained in that isolated place with her, teaching her the ways of the plants, and teaching her how to survive out in the wilderness, how to respect it. He, himself was a communicator with animals, and he found her occasional talent of whispering to the willows a novelty. From the moment her mother left, to her eighteenth birthday, she learned not the craft of the fight, but rather the craft of tracking, of surviving and thriving in hostile conditions. Her final lesson in the natural way of things was just prior to her eighteenth birthday, wherein her father died from a collection of poisonous berries.
As he came to die, she in turn, came alive. Now eighteen and officially on her own, she set out to the city, her only major possession, the blade her mother had given her for her tenth birthday.
The beginning of the story always dictates the rest of the novel; in short, she became who her father and mother had inadvertently shaped her to be. Her lack of a childhood left her innocence in the dust, and she had learned over time, with the lack of experiencing friendship, and the abandonment of her father, that most individuals were inherently abysmal. So, to survive, she began to steal, and hunt. She traded doing odd jobs for lessons in the stables to get taught the fundamentals of riding. She volunteered to help track bandits with the city’s reserves, which led to her first experiences in tracking in a group, and true bloody fighting.
The first death she had taken had been accidental, a mere off chance that the opponent hadn’t been paying attention at that time, considering she only knew the basics of swordmanship. She threw up afterwards. After the first death, there followed to be more, and more. Sometimes it was in self defense, in others, it was her own anger that gave her the steel to cut down a fellow being. Trading work for lessons, and stealing for rations, was the pattern up to her 25 year. Once she felt that she had sufficient knowledge, she left the city, knowing that she had already spent too much time there, learning, developing a reputation for being ruthless, young, and something different.
See, she told no one what group she came from, most believed her to be human, but her strength, and speed was too supernatural to be considered a humes. Though she was eye-catching, she was not as beautiful, nor as tall as a Nayeli would be, and her lack of horns made them dismiss the possibility of Lenneck. She had no taste for insects, nor did her strength reflect back on an Echa... so it came in a full circle. Her beginning of a reputation made her decide, and after doing so, leave rapidly.
The last ten or so years have been spent encouraging her wealth of information to grow, traveling to place to place, and occasionally, when she is contacted in the right manner, taking the worst kind of jobs. In modern tongue she could be called a free-lance assassin, and, as the kills become easier and easier to bear, and her education on tracking hunting her prey, animalistic or otherwise, continues to grow. Some who hear the whispers of the willows about her, wonder where her path will lead her.
Personality:
Eryϊ is quick to cut herself down, and she judges everything she does, every action she makes, every words she says, harshly. She is good at finding the flaws in others and cracking away at them, and she does this to herself too.
She is very good at reading people, amazing at looking at someone’s body movement, at watching them interacting with those around them and judging them accurately... if not a bit cynically. She is the type of person who once she finds a flaw, or a weakness, will use it, and milk it to her advantage. She does this pretty much without thinking, automatically using people, and knowing exactly what to say to make them feel guilty for something that is hardly their fault. Though, every pain she does to someone else, every guilt trip, every sly comment that weaves its ways under the other person’s defences, is just what she does to herself.
She is quick to stand up for someone else, not because she finds that she wants to protect them or help them, but because she wants to prove that though she may be underestimated she can still banter herself, or anyone else, out of a difficult position. She is constantly testing herself. Constantly, making herself more then who she actually is. She is always evolving, always in the middle of another change, always asking another question, always trying just a little bit harder to understand this person who she can’t even recognize in the mirror.
The truth is that she doesn’t know herself, and that she is worried about finding out about the person she has become. She would much rather just close her eyes to the situation, and get tangled up in a situation she knows she can’t control, but wants to believe she can. She is, in every case, a mystery, someone who you can’t put just one label on. Someone who you can just say, ‘is this’, because she isn’t. She is hard to handle, insecure, determined, and fighting her way forward though she has no idea where she is going. She is smart, perceptive, and likes to be underestimated, because it gives her the advantage. She doesn’t believe in love anymore, or is she touched by any religious ideals.
Strengths:
Eryϊ has various strengths, many of which people deem are from her mixed heritage. However, beyond her abilities and skill with plants, and magic, she is a very avid tracker. Sharp eyes pick up not only the subtle broken twigs, and faint whispers of tracks, but also tend to read even the blankest of expressions. Her eyes, and sometimes unsettling intensity is favourable to her type of work. Her skills with not only reading the ground, but also with reading people, help her accomplish her jobs with less than the average mishaps.
She is one who feels at ease in nature, and thought she fears the wrath of nature, she tends to live by its rules: An expression on how she grew up. She finds herself at ease when in the wilderness, and has a standred survival skill set that she falls back on any time she is caught unawares.
Weaknesses:
Not one to be afraid of the water, heights, or dark, more psychological aspects trouble her young mind. Though she steals and kills for what she needs to get by, she is bothered by feelings of guilt, insecurity, and loneliness. Emotional struggles aside, from her grief over her father, and dismay towards her mother, she is genuinely ill-beheld amidst others.
Some seem to fear her once they understand just what her reputation is. Some seem to hate her for the lives she has culled so needlessly, the prized objects she’s stolen intimately. She is unknown by all, and the unknown is feared, thus, she feels ill-treated by society and treats society with the same ill. Harsh and obstinate Eryϊ rarely gets along with other people, tending to drive them on their way.
Physical weaknesses are clear, though she is fast and precise with strength; her slender build is plainly poorly naturally defended against larger opponents. Many see this as obvious, and use it against her. A major weakness is her overconfidence in her abilities, another avenue for her enemies to exploit. Eryϊ does not realize that because of her sheer certainty that she is the best of the best when it comes to tracking and swords[wo]manish she displays her youth.
-Racial Abilities:
Warfare Abilities
Warfare Ability:
From her Nayeli side, Eryϊ gets her magical potency. She is strong with her magic, though most of her wishes to merely do traditional battle. She is just beginning to learn and thoroughly appreciate mage-craft as an outlet for warfare abilities, and has not yet reached her full potential. However young she might seem, and youthful in actions when dealing with the magical aspect of battle, she is taking every opportunity to educate herself, and her wealth of information is growing, and shall continue to do so.
Despite finding that she is not the elite of the battle-mages it does her little harm, for with a sword she is as deadly as viper. Swift, cunning, and precise with her blade, Eryϊ is a wicked enemy. She has a particular fondness for fae swords, though with the strength of her true differing species she could handle a thicker, heavier blade with ease. She had also focused some of her young life to learning the glories of hand-to-hand combat. She has found that her slender size works well for her, as many make the mistake of misjudging her strength.
*******
Magic Element
Magic:
Though she sees her power as a companion and friend to her throughout her years, she has never gotten a chance to use her power for anything other than games, and slight healing on her own form. She has never used it in battle, nor does she possess the knowledge to do so.
Unlike most, her fire only burns at the hottest of temperatures, a blue and green flame that usually only the fieriest of fires can forage. She assumes this is because of her half blood heritage, but who really knows? Sparks, like miniature flames flicker in her deep blue gaze, making them smolder, and sear.
*******
Nature Dominion
Nature domain:
Eryϊ is a hunter. There isn’t a better way to put it. She loves the thrill of the chase, whether she’s the chaser or the chased. She likes to track, to be outdoors, to run wild and get paid for it. However, a talent that she tries to keep quiet is her affinity for plants, any of the plants, from the flowers, to the trees. She can hardly command them to do anything, but she can ask them what they have seen, where her prey went, or where she should run to.
Her power is weaker than the average Lenneck, or faun, but she can influence plants actions and speak with them, which is almost more than she really needs.
*******
ACCEPTED, JUNE 2012
First Name: Lexi, you can also call me Sarcastic.
Country: Canada
Age: 17
Role-Playing Experience: Hmm, 1-2 years of beginner(150-300 words), 1 year of intermediate (300-600 words), 3 years of advanced (600- 1000+). Once I get into a plotline and my character is developed, most of my posts are about 800+ words long, as long as I get an adequate response to go off of.
Çæryϊ Belazͼe ,
the Nayeli x Lenneck
the Nayeli x Lenneck
»Eryϊ«
-Character Profile
Name: Çæryϊ Belazͼe
Race: Nayeli x Lenneck
Age: 35 years
Gender: Female
Background:
To humes, 35 seems like a halfway point in their lives, however, to the species she is a cross of, the Nayeli and the Lenneck, her age is nothing. Most who meet her believe that with her actions, and chilling depth, it seems that she has lived for centuries, yet only three and a half decades have passed since her birth. Her youth shows in her strong displays of emotion, and potency of belief, unwearied of age.
Eryϊ was born to a Lenneck father and an elven mother. Her father met her mother at the City of Commerce, while she was working as a vendor at the bow and arrow shop, and he went to do some light-hearted browsing. Her mother was more of a fighter by nature, and her father, a more relaxed sort. He believed in dancing and singing, and jokes. They were such a contrasting pair, but people do say that opposites attract.
It wasn’t... correct for them to be together, or at least, not politically so. Eryϊ’s mother took this as a challenge, something she could- and would, beat into submission. She was not one to hold back just because someone told her it shouldn’t be so, if anything, like her daughter, it only strengthened her resolve. Her father, the Lenneck, believed that everyone should follow what they thought was right, and as a product of his unwholesome addiction to the Nayeli beauty who had bewitched him with her spirit, he thought he was in the right.
The traditional love struck story follows, they ran away, made a stupid decision, and thus, Eryϊ was created. Born ostracized from society, she never really gained the true patience needed for dealing well with others. She grew up on the out-skits of a large city; they chose to keep themselves secluded. Eryϊ had no other children, and it tended to force her to be independent and self reliant.
She noticed as she grew that her parents love – hate relationship, based on infatuation on his part, and a viewing him as a challenge on hers, was falling apart rapidly. It hurt her, but didn’t surprise her, when after her tenth birthday her mother pressed the handle of a dagger into her palm, kissed her forehead, and left. Her mother had always been the instigator of her lessons, constantly teaching Eryϊ, even at such a young age, what her magic meant and what her magic would be to her (a companion and guardian), she had also imparted the basic knowledge of the blade.
Her father remained in that isolated place with her, teaching her the ways of the plants, and teaching her how to survive out in the wilderness, how to respect it. He, himself was a communicator with animals, and he found her occasional talent of whispering to the willows a novelty. From the moment her mother left, to her eighteenth birthday, she learned not the craft of the fight, but rather the craft of tracking, of surviving and thriving in hostile conditions. Her final lesson in the natural way of things was just prior to her eighteenth birthday, wherein her father died from a collection of poisonous berries.
As he came to die, she in turn, came alive. Now eighteen and officially on her own, she set out to the city, her only major possession, the blade her mother had given her for her tenth birthday.
The beginning of the story always dictates the rest of the novel; in short, she became who her father and mother had inadvertently shaped her to be. Her lack of a childhood left her innocence in the dust, and she had learned over time, with the lack of experiencing friendship, and the abandonment of her father, that most individuals were inherently abysmal. So, to survive, she began to steal, and hunt. She traded doing odd jobs for lessons in the stables to get taught the fundamentals of riding. She volunteered to help track bandits with the city’s reserves, which led to her first experiences in tracking in a group, and true bloody fighting.
The first death she had taken had been accidental, a mere off chance that the opponent hadn’t been paying attention at that time, considering she only knew the basics of swordmanship. She threw up afterwards. After the first death, there followed to be more, and more. Sometimes it was in self defense, in others, it was her own anger that gave her the steel to cut down a fellow being. Trading work for lessons, and stealing for rations, was the pattern up to her 25 year. Once she felt that she had sufficient knowledge, she left the city, knowing that she had already spent too much time there, learning, developing a reputation for being ruthless, young, and something different.
See, she told no one what group she came from, most believed her to be human, but her strength, and speed was too supernatural to be considered a humes. Though she was eye-catching, she was not as beautiful, nor as tall as a Nayeli would be, and her lack of horns made them dismiss the possibility of Lenneck. She had no taste for insects, nor did her strength reflect back on an Echa... so it came in a full circle. Her beginning of a reputation made her decide, and after doing so, leave rapidly.
The last ten or so years have been spent encouraging her wealth of information to grow, traveling to place to place, and occasionally, when she is contacted in the right manner, taking the worst kind of jobs. In modern tongue she could be called a free-lance assassin, and, as the kills become easier and easier to bear, and her education on tracking hunting her prey, animalistic or otherwise, continues to grow. Some who hear the whispers of the willows about her, wonder where her path will lead her.
Personality:
Eryϊ is quick to cut herself down, and she judges everything she does, every action she makes, every words she says, harshly. She is good at finding the flaws in others and cracking away at them, and she does this to herself too.
She is very good at reading people, amazing at looking at someone’s body movement, at watching them interacting with those around them and judging them accurately... if not a bit cynically. She is the type of person who once she finds a flaw, or a weakness, will use it, and milk it to her advantage. She does this pretty much without thinking, automatically using people, and knowing exactly what to say to make them feel guilty for something that is hardly their fault. Though, every pain she does to someone else, every guilt trip, every sly comment that weaves its ways under the other person’s defences, is just what she does to herself.
She is quick to stand up for someone else, not because she finds that she wants to protect them or help them, but because she wants to prove that though she may be underestimated she can still banter herself, or anyone else, out of a difficult position. She is constantly testing herself. Constantly, making herself more then who she actually is. She is always evolving, always in the middle of another change, always asking another question, always trying just a little bit harder to understand this person who she can’t even recognize in the mirror.
The truth is that she doesn’t know herself, and that she is worried about finding out about the person she has become. She would much rather just close her eyes to the situation, and get tangled up in a situation she knows she can’t control, but wants to believe she can. She is, in every case, a mystery, someone who you can’t put just one label on. Someone who you can just say, ‘is this’, because she isn’t. She is hard to handle, insecure, determined, and fighting her way forward though she has no idea where she is going. She is smart, perceptive, and likes to be underestimated, because it gives her the advantage. She doesn’t believe in love anymore, or is she touched by any religious ideals.
Strengths:
Eryϊ has various strengths, many of which people deem are from her mixed heritage. However, beyond her abilities and skill with plants, and magic, she is a very avid tracker. Sharp eyes pick up not only the subtle broken twigs, and faint whispers of tracks, but also tend to read even the blankest of expressions. Her eyes, and sometimes unsettling intensity is favourable to her type of work. Her skills with not only reading the ground, but also with reading people, help her accomplish her jobs with less than the average mishaps.
She is one who feels at ease in nature, and thought she fears the wrath of nature, she tends to live by its rules: An expression on how she grew up. She finds herself at ease when in the wilderness, and has a standred survival skill set that she falls back on any time she is caught unawares.
Weaknesses:
Not one to be afraid of the water, heights, or dark, more psychological aspects trouble her young mind. Though she steals and kills for what she needs to get by, she is bothered by feelings of guilt, insecurity, and loneliness. Emotional struggles aside, from her grief over her father, and dismay towards her mother, she is genuinely ill-beheld amidst others.
Some seem to fear her once they understand just what her reputation is. Some seem to hate her for the lives she has culled so needlessly, the prized objects she’s stolen intimately. She is unknown by all, and the unknown is feared, thus, she feels ill-treated by society and treats society with the same ill. Harsh and obstinate Eryϊ rarely gets along with other people, tending to drive them on their way.
Physical weaknesses are clear, though she is fast and precise with strength; her slender build is plainly poorly naturally defended against larger opponents. Many see this as obvious, and use it against her. A major weakness is her overconfidence in her abilities, another avenue for her enemies to exploit. Eryϊ does not realize that because of her sheer certainty that she is the best of the best when it comes to tracking and swords[wo]manish she displays her youth.
-Racial Abilities:
Warfare Abilities
Warfare Ability:
- Swords[wo]man
- Magician
From her Nayeli side, Eryϊ gets her magical potency. She is strong with her magic, though most of her wishes to merely do traditional battle. She is just beginning to learn and thoroughly appreciate mage-craft as an outlet for warfare abilities, and has not yet reached her full potential. However young she might seem, and youthful in actions when dealing with the magical aspect of battle, she is taking every opportunity to educate herself, and her wealth of information is growing, and shall continue to do so.
Despite finding that she is not the elite of the battle-mages it does her little harm, for with a sword she is as deadly as viper. Swift, cunning, and precise with her blade, Eryϊ is a wicked enemy. She has a particular fondness for fae swords, though with the strength of her true differing species she could handle a thicker, heavier blade with ease. She had also focused some of her young life to learning the glories of hand-to-hand combat. She has found that her slender size works well for her, as many make the mistake of misjudging her strength.
*******
Magic Element
Magic:
- Fire
Though she sees her power as a companion and friend to her throughout her years, she has never gotten a chance to use her power for anything other than games, and slight healing on her own form. She has never used it in battle, nor does she possess the knowledge to do so.
Unlike most, her fire only burns at the hottest of temperatures, a blue and green flame that usually only the fieriest of fires can forage. She assumes this is because of her half blood heritage, but who really knows? Sparks, like miniature flames flicker in her deep blue gaze, making them smolder, and sear.
*******
Nature Dominion
Nature domain:
- Communicating with trees, flowers, bushes, etc.
Eryϊ is a hunter. There isn’t a better way to put it. She loves the thrill of the chase, whether she’s the chaser or the chased. She likes to track, to be outdoors, to run wild and get paid for it. However, a talent that she tries to keep quiet is her affinity for plants, any of the plants, from the flowers, to the trees. She can hardly command them to do anything, but she can ask them what they have seen, where her prey went, or where she should run to.
Her power is weaker than the average Lenneck, or faun, but she can influence plants actions and speak with them, which is almost more than she really needs.
*******
ACCEPTED, JUNE 2012